Resorts World Las Vegas

I was brought on to the team along with two other designers, and given the task of simulating all the cloth/costumes along with some environment look developments. Over the span of two months, we took custom motion capture data, processed and cleaned it up for use inside Marvelous Designer, Houdini, and Cinema 4D.

Rendered in Redshift

Client: Digital Kitchen

Creative Manager: Andrew Julian

3D/Cloth Simulations: Alex Manrique

Process

Costume Construction